1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
#include "simulation/Element.h"
/* TRON element is meant to resemble a tron bike (or worm) moving around and trying to avoid obstacles itself.
* It has four direction each turn to choose from, 0 (left) 1 (up) 2 (right) 3 (down).
* Each turn has a small random chance to randomly turn one way (so it doesn't do the exact same thing in a large room)
* If the place it wants to move isn't a barrier, it will try and 'see' infront of itself to determine its safety.
* For now the tron can only see its own body length in pixels ahead of itself (and around corners)
* - - - - - - - - - -
* - - - - + - - - - -
* - - - + + + - - - -
* - - +<--+-->+ - - -
* - +<----+---->+ - -
* - - - - H - - - - -
* Where H is the head with tail length 4, it checks the + area to see if it can hit any of the edges, then it is called safe, or picks the biggest area if none safe.
* .tmp bit values: 1st head, 2nd no tail growth, 3rd wait flag, 4th Nodie, 5th Dying, 6th & 7th is direction, 8th - 16th hue
* .tmp2 is tail length (gets longer every few hundred frames)
* .life is the timer that kills the end of the tail (the head uses life for how often it grows longer)
* .ctype Contains the colour, lost on save, regenerated using hue tmp (bits 7 - 16)
*/
#define TRON_HEAD 1
#define TRON_NOGROW 2
#define TRON_WAIT 4 //it was just created, so WAIT a frame
#define TRON_NODIE 8
#define TRON_DEATH 16 //Crashed, now dying
int tron_rx[4] = {-1, 0, 1, 0};
int tron_ry[4] = { 0,-1, 0, 1};
int new_tronhead(Simulation * sim, int x, int y, int i, int direction)
{
int np = sim->create_part(-1, x , y ,PT_TRON);
if (np==-1)
return -1;
if (sim->parts[i].life >= 100) // increase tail length
{
sim->parts[i].tmp2++;
sim->parts[i].life = 5;
}
//give new head our properties
sim->parts[np].tmp = 1 | direction<<5 | sim->parts[i].tmp&(TRON_NOGROW|TRON_NODIE) | (sim->parts[i].tmp&0xF800);
if (np > i)
sim->parts[np].tmp |= TRON_WAIT;
sim->parts[np].ctype = sim->parts[i].ctype;
sim->parts[np].tmp2 = sim->parts[i].tmp2;
sim->parts[np].life = sim->parts[i].life + 2;
return 1;
}
int trymovetron(Simulation * sim, int x, int y, int dir, int i, int len)
{
int k,j,r,rx,ry,tx,ty,count;
count = 0;
rx = x;
ry = y;
for (k = 1; k <= len; k ++)
{
rx += tron_rx[dir];
ry += tron_ry[dir];
r = sim->pmap[ry][rx];
if (!r && !sim->bmap[(ry)/CELL][(rx)/CELL] && ry > CELL && rx > CELL && ry < YRES-CELL && rx < XRES-CELL)
{
count++;
for (tx = rx - tron_ry[dir] , ty = ry - tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx-=tron_ry[dir],ty-=tron_rx[dir],j++)
{
r = sim->pmap[ty][tx];
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ty > CELL && tx > CELL && ty < YRES-CELL && tx < XRES-CELL)
{
if (j == (len-k))//there is a safe path, so we can break out
return len+1;
count++;
}
else //we hit a block so no need to check farther here
break;
}
for (tx = rx + tron_ry[dir] , ty = ry + tron_rx[dir], j=1; abs(tx-rx) < (len-k) && abs(ty-ry) < (len-k); tx+=tron_ry[dir],ty+=tron_rx[dir],j++)
{
r = sim->pmap[ty][tx];
if (!r && !sim->bmap[(ty)/CELL][(tx)/CELL] && ty > CELL && tx > CELL && ty < YRES-CELL && tx < XRES-CELL)
{
if (j == (len-k))
return len+1;
count++;
}
else
break;
}
}
else //a block infront, no need to continue
break;
}
return count;
}
int update_TRON(UPDATE_FUNC_ARGS) {
int r, rx, ry, np;
if(!parts[i].ctype)
{
int r, g, b;
int hue = (parts[i].tmp&0xF800)>>7;
HSV_to_RGB(hue,255,255,&r,&g,&b);
parts[i].ctype = r<<16 | g<<8 | b;
//Use photon-like wavelength?
}
if (parts[i].tmp&TRON_WAIT)
{
parts[i].tmp &= ~TRON_WAIT;
return 0;
}
if (parts[i].tmp&TRON_HEAD)
{
int firstdircheck = 0,seconddir,seconddircheck = 0,lastdir,lastdircheck = 0;
int direction = (parts[i].tmp>>5 & 0x3);
int originaldir = direction;
//random turn
int random = rand()%340;
if (random==1 || random==3)
{
//randomly turn left(3) or right(1)
direction = (direction + random)%4;
}
//check infront
//do sight check
firstdircheck = trymovetron(sim,x,y,direction,i,parts[i].tmp2);
if (firstdircheck < parts[i].tmp2)
{
if (originaldir != direction) //if we just tried a random turn, don't pick random again
{
seconddir = originaldir;
lastdir = (direction + 2)%4;
}
else
{
seconddir = (direction + ((rand()%2)*2)+1)% 4;
lastdir = (seconddir + 2)%4;
}
seconddircheck = trymovetron(sim,x,y,seconddir,i,parts[i].tmp2);
lastdircheck = trymovetron(sim,x,y,lastdir,i,parts[i].tmp2);
}
//find the best move
if (seconddircheck > firstdircheck)
direction = seconddir;
if (lastdircheck > seconddircheck && lastdircheck > firstdircheck)
direction = lastdir;
//now try making new head, even if it fails
if (new_tronhead(sim,x + tron_rx[direction],y + tron_ry[direction],i,direction) == -1)
{
//ohgod crash
parts[i].tmp |= TRON_DEATH;
//trigger tail death for TRON_NODIE, or is that mode even needed? just set a high tail length(but it still won't start dying when it crashes)
}
//set own life and clear .tmp (it dies if it can't move anyway)
parts[i].life = parts[i].tmp2;
parts[i].tmp &= parts[i].tmp&0xF810;
}
else // fade tail deco, or prevent tail from dieing
{
if (parts[i].tmp&TRON_NODIE)
parts[i].life++;
//parts[i].dcolour = clamp_flt((float)parts[i].life/(float)parts[i].tmp2,0,1.0f) << 24 | parts[i].dcolour&0x00FFFFFF;
}
return 0;
}
int graphics_TRON(GRAPHICS_FUNC_ARGS) {
if(cpart->tmp & TRON_HEAD)
*pixel_mode |= PMODE_GLOW;
if(cpart->ctype)
{
*colr = (cpart->ctype & 0xFF0000)>>16;
*colg = (cpart->ctype & 0x00FF00)>>8;
*colb = (cpart->ctype & 0x0000FF);
}
else
{
*colr = 255;
*colg = 255;
*colb = 255;
}
if(cpart->tmp & TRON_DEATH)
{
*pixel_mode |= FIRE_ADD | PMODE_FLARE;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*firea = 255;
}
if(cpart->life < cpart->tmp2 && !(cpart->tmp & TRON_HEAD))
{
*pixel_mode |= PMODE_BLEND;
*pixel_mode &= ~PMODE_FLAT;
*cola = (int)((((float)cpart->life)/((float)cpart->tmp2))*255.0f);
}
return 0;
}
|