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/*
* ElementSearchActivity.h
*
* Created on: Jun 24, 2012
* Author: Simon
*/
#ifndef ELEMENTSEARCHACTIVITY_H_
#define ELEMENTSEARCHACTIVITY_H_
#include <vector>
#include <string>
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "game/ToolButton.h"
class Tool;
class GameModel;
class ElementSearchActivity: public ui::Window {
Tool * firstResult;
GameModel * gameModel;
std::vector<Tool*> tools;
ui::Textbox * searchField;
std::vector<ToolButton*> toolButtons;
void searchTools(std::string query);
public:
class ToolAction;
Tool * GetFirstResult() { return firstResult; }
ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools);
void Exit();
void SetActiveTool(int selectionState, Tool * tool);
virtual ~ElementSearchActivity();
virtual void OnDraw();
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
};
#endif /* ELEMENTSEARCHACTIVITY_H_ */
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