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/*
* Brush.h
*
* Created on: Jan 22, 2012
* Author: Simon
*/
#ifndef BRUSH_H_
#define BRUSH_H_
#include "interface/Point.h"
class Brush
{
bool * bitmap;
ui::Point size;
public:
Brush(ui::Point size_):
bitmap(NULL),
size(size_)
{
};
ui::Point GetRadius()
{
return size;
}
void SetRadius(ui::Point size)
{
this->size = size;
GenerateBitmap();
}
virtual ~Brush() {
if(bitmap)
delete bitmap;
}
//Draw the brush outline onto the screen
virtual void Render(Graphics * g, ui::Point position)
{
g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
}
virtual void GenerateBitmap()
{
if(bitmap)
free(bitmap);
bitmap = (bool *)malloc(sizeof(bool)*(((size.X*2)+1)*((size.Y*2)+1)));
for(int x = 0; x <= size.X*2; x++)
{
for(int y = 0; y <= size.Y*2; y++)
{
bitmap[y*(size.X*2)+x] = true;
}
}
}
//Get a bitmap for drawing particles
bool * GetBitmap()
{
if(!bitmap)
GenerateBitmap();
return bitmap;
}
};
#endif /* BRUSH_H_ */
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