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#include <iostream>
#include <queue>
#include "Config.h"
#include "GameController.h"
#include "GameModel.h"
#include "search/SearchController.h"
#include "interface/Point.h"
using namespace std;
GameController::GameController():
search(NULL)
{
gameView = new GameView();
gameModel = new GameModel();
gameView->AttachController(this);
gameModel->AddObserver(gameView);
//sim = new Simulation();
}
GameController::~GameController()
{
if(search)
{
ui::Engine::Ref().CloseWindow();
delete search;
}
delete gameView;
delete gameModel;
}
GameView * GameController::GetView()
{
return gameView;
}
void GameController::DrawPoints(queue<ui::Point*> & pointQueue)
{
Simulation * sim = gameModel->GetSimulation();
int activeElement = gameModel->GetActiveElement();
if(!pointQueue.empty())
{
ui::Point * sPoint = NULL;
while(!pointQueue.empty())
{
ui::Point * fPoint = pointQueue.front();
pointQueue.pop();
if(sPoint)
{
sim->create_line(fPoint->X, fPoint->Y, sPoint->X, sPoint->Y, 1, 1, activeElement, 0);
delete sPoint;
}
else
{
sim->create_parts(fPoint->X, fPoint->Y, 1, 1, activeElement, 0);
}
sPoint = fPoint;
}
if(sPoint)
delete sPoint;
}
}
void GameController::Tick()
{
//gameModel->GetSimulation()->update_particles();
}
void GameController::SetPaused(bool pauseState)
{
gameModel->SetPaused(pauseState);
}
void GameController::OpenSearch()
{
search = new SearchController();
ui::Engine::Ref().ShowWindow(search->GetView());
}
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