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#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_H
#include <queue>
#include "GameView.h"
#include "GameModel.h"
#include "interface/Point.h"
#include "simulation/Simulation.h"
using namespace std;
class GameModel;
class GameView;
class GameController
{
private:
Simulation * sim;
GameView * gameView;
GameModel * gameModel;
public:
GameController();
GameView * GetView();
void DrawPoints(queue<ui::Point*> & pointQueue);
void Tick();
void SetPaused(bool pauseState);
void OpenSearch();
};
#endif // GAMECONTROLLER_H
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