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#ifndef GAMECONTROLLER_H
#define GAMECONTROLLER_H
#include <queue>
#include "GameView.h"
#include "GameModel.h"
#include "interface/Point.h"
#include "simulation/Simulation.h"
#include "search/SearchController.h"
#include "render/RenderController.h"
#include "login/LoginController.h"
#include "Menu.h"
using namespace std;
class GameModel;
class GameView;
class GameController
{
private:
//Simulation * sim;
GameView * gameView;
GameModel * gameModel;
SearchController * search;
RenderController * renderOptions;
LoginController * loginWindow;
public:
GameController();
~GameController();
GameView * GetView();
void AdjustBrushSize(int direction);
void DrawPoints(queue<ui::Point*> & pointQueue);
void Tick();
void SetPaused(bool pauseState);
void SetPaused();
void SetActiveMenu(Menu * menu);
void SetActiveTool(Tool * tool);
void OpenSearch();
void OpenLogin();
void OpenTags();
void OpenDisplayOptions();
void OpenRenderOptions();
void OpenSaveWindow();
void ClearSim();
void ReloadSim();
void Vote(int direction);
};
#endif // GAMECONTROLLER_H
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