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#ifndef GAMEMODEL_H
#define GAMEMODEL_H
#include <vector>
#include "search/Save.h"
#include "simulation/Simulation.h"
#include "Renderer.h"
#include "GameView.h"
#include "Brush.h"
using namespace std;
class GameView;
class Simulation;
class Renderer;
class GameModel
{
private:
vector<GameView*> observers;
Brush * currentBrush;
Save * currentSave;
Simulation * sim;
Renderer * ren;
int activeElement;
void notifyRendererChanged();
void notifySimulationChanged();
void notifyPausedChanged();
void notifySaveChanged();
void notifyBrushChanged();
public:
GameModel();
~GameModel();
Save * GetSave();
Brush * GetBrush();
void SetSave(Save * newSave);
void AddObserver(GameView * observer);
int GetActiveElement();
void SetActiveElement(int element);
bool GetPaused();
void SetPaused(bool pauseState);
void ClearSimulation();
Simulation * GetSimulation();
Renderer * GetRenderer();
};
#endif // GAMEMODEL_H
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