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#ifndef GAMEMODEL_H
#define GAMEMODEL_H
#include <vector>
#include <deque>
#include "search/Save.h"
#include "simulation/Simulation.h"
#include "interface/Colour.h"
#include "Renderer.h"
#include "GameView.h"
#include "Brush.h"
#include "client/User.h"
#include "Tool.h"
#include "Menu.h"
using namespace std;
class GameView;
class Simulation;
class Renderer;
class ToolSelection
{
public:
enum
{
ToolPrimary, ToolSecondary, ToolTertiary
};
};
class GameModel
{
private:
//int clipboardSize;
//unsigned char * clipboardData;
Save * stamp;
Save * clipboard;
deque<string> consoleLog;
vector<GameView*> observers;
vector<Tool*> toolList;
vector<Menu*> menuList;
Menu * activeMenu;
int currentBrush;
vector<Brush *> brushList;
Save * currentSave;
Simulation * sim;
Renderer * ren;
Tool * activeTools[3];
User currentUser;
bool colourSelector;
ui::Colour colour;
//bool zoomEnabled;
void notifyRendererChanged();
void notifySimulationChanged();
void notifyPausedChanged();
void notifyDecorationChanged();
void notifySaveChanged();
void notifyBrushChanged();
void notifyMenuListChanged();
void notifyToolListChanged();
void notifyActiveToolsChanged();
void notifyUserChanged();
void notifyZoomChanged();
void notifyClipboardChanged();
void notifyStampChanged();
void notifyColourSelectorColourChanged();
void notifyColourSelectorVisibilityChanged();
void notifyLogChanged(string entry);
public:
GameModel();
~GameModel();
void SetColourSelectorVisibility(bool visibility);
bool GetColourSelectorVisibility();
void SetColourSelectorColour(ui::Colour colour);
ui::Colour GetColourSelectorColour();
void SetVote(int direction);
Save * GetSave();
Brush * GetBrush();
void SetSave(Save * newSave);
void AddObserver(GameView * observer);
Tool * GetActiveTool(int selection);
void SetActiveTool(int selection, Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
bool GetDecoration();
void SetDecoration(bool decorationState);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetToolList();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
void FrameStep(int frames);
User GetUser();
void SetUser(User user);
void SetBrush(int i);
int GetBrushID();
Simulation * GetSimulation();
Renderer * GetRenderer();
void SetZoomEnabled(bool enabled);
bool GetZoomEnabled();
void SetZoomSize(int size);
int GetZoomSize();
void SetZoomFactor(int factor);
int GetZoomFactor();
void SetZoomPosition(ui::Point position);
ui::Point GetZoomPosition();
void SetZoomWindowPosition(ui::Point position);
ui::Point GetZoomWindowPosition();
void SetStamp(Save * newStamp);
void AddStamp(unsigned char * saveData, int saveSize);
void SetClipboard(unsigned char * saveData, int saveSize);
void Log(string message);
deque<string> GetLog();
Save * GetClipboard();
Save * GetStamp();
};
#endif // GAMEMODEL_H
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