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#ifndef GAMEMODEL_H
#define GAMEMODEL_H
#include <vector>
#include "search/Save.h"
#include "simulation/Simulation.h"
#include "Renderer.h"
#include "GameView.h"
#include "Brush.h"
#include "Tool.h"
#include "Menu.h"
using namespace std;
class GameView;
class Simulation;
class Renderer;
class GameModel
{
private:
vector<GameView*> observers;
vector<Tool*> toolList;
vector<Menu*> menuList;
Menu * activeMenu;
Brush * currentBrush;
Save * currentSave;
Simulation * sim;
Renderer * ren;
Tool * activeTool;
void notifyRendererChanged();
void notifySimulationChanged();
void notifyPausedChanged();
void notifySaveChanged();
void notifyBrushChanged();
void notifyMenuListChanged();
void notifyToolListChanged();
void notifyActiveToolChanged();
public:
GameModel();
~GameModel();
Save * GetSave();
Brush * GetBrush();
void SetSave(Save * newSave);
void AddObserver(GameView * observer);
Tool * GetActiveTool();
void SetActiveTool(Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetToolList();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
Simulation * GetSimulation();
Renderer * GetRenderer();
};
#endif // GAMEMODEL_H
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