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#ifndef GAMEVIEW_H
#define GAMEVIEW_H
#include <vector>
#include <queue>
#include "GameController.h"
#include "GameModel.h"
#include "interface/Window.h"
#include "interface/Point.h"
#include "interface/Button.h"
#include "ToolButton.h"
#include "Brush.h"
using namespace std;
enum DrawMode
{
DrawPoints, DrawLine, DrawRect, DrawFill
};
class GameController;
class GameModel;
class GameView: public ui::Window
{
private:
DrawMode drawMode;
bool isMouseDown;
bool zoomEnabled;
bool zoomCursorFixed;
int toolIndex;
queue<ui::Point*> pointQueue;
GameController * c;
Renderer * ren;
Brush * activeBrush;
//UI Elements
vector<ui::Button*> menuButtons;
vector<ToolButton*> toolButtons;
ui::Button * searchButton;
ui::Button * reloadButton;
ui::Button * saveSimulationButton;
ui::Button * downVoteButton;
ui::Button * upVoteButton;
ui::Button * tagSimulationButton;
ui::Button * clearSimButton;
ui::Button * loginButton;
ui::Button * simulationOptionButton;
ui::Button * displayModeButton;
ui::Button * pauseButton;
ui::Point currentMouse;
bool drawModeReset;
ui::Point drawPoint1;
ui::Point drawPoint2;
public:
GameView();
void AttachController(GameController * _c){ c = _c; }
void NotifyRendererChanged(GameModel * sender);
void NotifySimulationChanged(GameModel * sender);
void NotifyPausedChanged(GameModel * sender);
void NotifySaveChanged(GameModel * sender);
void NotifyBrushChanged(GameModel * sender);
void NotifyMenuListChanged(GameModel * sender);
void NotifyToolListChanged(GameModel * sender);
void NotifyActiveToolsChanged(GameModel * sender);
void NotifyUserChanged(GameModel * sender);
void NotifyZoomChanged(GameModel * sender);
virtual void OnMouseMove(int x, int y, int dx, int dy);
virtual void OnMouseDown(int x, int y, unsigned button);
virtual void OnMouseUp(int x, int y, unsigned button);
virtual void OnMouseWheel(int x, int y, int d);
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
//virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) {}
//virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) {}
virtual void OnTick(float dt);
virtual void OnDraw();
class MenuAction;
class ToolAction;
};
#endif // GAMEVIEW_H
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