summaryrefslogtreecommitdiff
path: root/src/game/QuickOptions.h
blob: b22834caccbca796158a47653f38c4dd5d6225bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
#include "QuickOption.h"
#include "GameModel.h"

class SandEffectOption: public QuickOption
{
public:
	SandEffectOption(GameModel * m):
	QuickOption("P", "Sand effect", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetSimulation()->pretty_powder;
	}
	virtual void perform()
	{
		m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
	}
};

class DrawGravOption: public QuickOption
{
public:
	DrawGravOption(GameModel * m):
	QuickOption("G", "Draw gravity field", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetRenderer()->gravityFieldEnabled;
	}
	virtual void perform()
	{
		m->GetRenderer()->gravityFieldEnabled = !m->GetRenderer()->gravityFieldEnabled;
	}
};

class DecorationsOption: public QuickOption
{
public:
	DecorationsOption(GameModel * m):
	QuickOption("D", "Draw decorations", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetRenderer()->decorations_enable;
	}
	virtual void perform()
	{
		m->GetRenderer()->decorations_enable = !m->GetRenderer()->decorations_enable;
	}
};

class NGravityOption: public QuickOption
{
public:
	NGravityOption(GameModel * m):
	QuickOption("N", "Newtonian Gravity", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetSimulation()->grav->ngrav_enable;
	}
	virtual void perform()
	{
		if(m->GetSimulation()->grav->ngrav_enable)
		{
			m->GetSimulation()->grav->stop_grav_async();
		}
		else
		{
			m->GetSimulation()->grav->start_grav_async();
		}
	}
};

class AHeatOption: public QuickOption
{
public:
	AHeatOption(GameModel * m):
	QuickOption("A", "Ambient heat", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetSimulation()->aheat_enable;
	}
	virtual void perform()
	{
		m->GetSimulation()->aheat_enable = !m->GetSimulation()->aheat_enable;
	}
};

class DrawGravWallOption: public QuickOption
{
public:
	DrawGravWallOption(GameModel * m):
	QuickOption("Z", "Draw gravity zones", m, Toggle)
	{

	}
	virtual bool GetToggle() 
	{
		return m->GetRenderer()->gravityZonesEnabled;
	}
	virtual void perform()
	{
		m->GetRenderer()->gravityZonesEnabled = !m->GetRenderer()->gravityZonesEnabled;
	}
};