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#include <iostream>
#include "Style.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/DropDown.h"
class SignWindow: public ui::Window
{
public:
ui::DropDown * justification;
ui::Textbox * textField;
SignTool * tool;
Simulation * sim;
int signID;
ui::Point signPosition;
SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_);
virtual void OnDraw();
virtual ~SignWindow() {}
class OkayAction: public ui::ButtonAction
{
public:
SignWindow * prompt;
OkayAction(SignWindow * prompt_) { prompt = prompt_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
if(prompt->signID==-1 && prompt->textField->GetText().length())
{
prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second));
}
else if(prompt->textField->GetText().length())
{
prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second));
}
prompt->SelfDestruct();
}
};
};
SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
tool(tool_),
signID(signID_),
sim(sim_),
signPosition(position_)
{
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 14), "New sign");
messageLabel->SetTextColour(style::Colour::InformationTitle);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200));
okayButton->SetActionCallback(new OkayAction(this));
AddComponent(okayButton);
justification = new ui::DropDown(ui::Point(8, 46), ui::Point(50, 16));
AddComponent(justification);
justification->AddOption(std::pair<std::string, int>("Left", (int)sign::Left));
justification->AddOption(std::pair<std::string, int>("Centre", (int)sign::Centre));
justification->AddOption(std::pair<std::string, int>("Right", (int)sign::Right));
justification->SetOption(0);
textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), "");
textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
AddComponent(textField);
ui::Engine::Ref().ShowWindow(this);
}
void SignWindow::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
new SignWindow(this, sim, -1, position);
}
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