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path: root/src/game/SignTool.cpp
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#include <iostream>
#include "Style.h"
#include "simulation/Simulation.h"
#include "Tool.h"
#include "interface/Window.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
#include "interface/DropDown.h"

class SignWindow: public ui::Window
{
public:
	ui::DropDown * justification;
	ui::Textbox * textField;
	SignTool * tool;
	Simulation * sim;
	int signID;
	ui::Point signPosition;
	SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_);
	virtual void OnDraw();
	virtual ~SignWindow() {}
	class OkayAction: public ui::ButtonAction
	{
	public:
		SignWindow * prompt;
		OkayAction(SignWindow * prompt_) { prompt = prompt_; }
		void ActionCallback(ui::Button * sender)
		{
			ui::Engine::Ref().CloseWindow();		
			if(prompt->signID==-1 && prompt->textField->GetText().length())
			{
				prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second));
			}
			else if(prompt->signID!=-1 && prompt->textField->GetText().length())
			{
				prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second));
			}
			prompt->SelfDestruct();
		}
	};
	class DeleteAction: public ui::ButtonAction
	{
	public:
		SignWindow * prompt;
		DeleteAction(SignWindow * prompt_) { prompt = prompt_; }
		void ActionCallback(ui::Button * sender)
		{
			ui::Engine::Ref().CloseWindow();
			if(prompt->signID!=-1)
			{
				prompt->sim->signs.erase(prompt->sim->signs.begin()+prompt->signID);
			}
			prompt->SelfDestruct();
		}
	};
};

SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_):
	ui::Window(ui::Point(-1, -1), ui::Point(200, 87)),
	tool(tool_),
	signID(signID_),
	sim(sim_),
	signPosition(position_)
{
	ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "New sign");
	messageLabel->SetTextColour(style::Colour::InformationTitle);
	messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
	messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
	AddComponent(messageLabel);

	ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
	okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
	okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
	okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200));
	okayButton->SetActionCallback(new OkayAction(this));
	AddComponent(okayButton);
	
	ui::Label * tempLabel = new ui::Label(ui::Point(8, 48), ui::Point(40, 15), "Justify:");
	okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
	okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
	AddComponent(tempLabel);

	justification = new ui::DropDown(ui::Point(52, 48), ui::Point(50, 16));
	AddComponent(justification);
	justification->AddOption(std::pair<std::string, int>("\x9D Left", (int)sign::Left));
	justification->AddOption(std::pair<std::string, int>("\x9E Centre", (int)sign::Centre));
	justification->AddOption(std::pair<std::string, int>("\x9F Right", (int)sign::Right));
	justification->SetOption(0);
	justification->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
	
	textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), "");
	textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
	textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
	AddComponent(textField);
	
	if(signID!=-1)
	{
		messageLabel->SetText("Edit sign");

		textField->SetText(sim->signs[signID].text);
		justification->SetOption(sim->signs[signID].ju);

		ui::Point position = ui::Point(justification->Position.X+justification->Size.X+3, 48);
		ui::Button * deleteButton = new ui::Button(position, ui::Point(Size.X-position.X-8, 16), "Delete");
		deleteButton->SetIcon(IconDelete);
		deleteButton->SetActionCallback(new DeleteAction(this));
		AddComponent(deleteButton);
	}

	ui::Engine::Ref().ShowWindow(this);
}
void SignWindow::OnDraw()
{
	Graphics * g = ui::Engine::Ref().g;
	
	g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
	g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}

VideoBuffer * SignTool::GetIcon(int toolID, int width, int height)
{

}

void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position)
{
	int signX, signY, signW, signH, signIndex = -1;
	for(int i = 0; i < sim->signs.size(); i++){
		sim->signs[i].pos(signX, signY, signW, signH);
		if(position.X > signX && position.X < signX+signW && position.Y > signY && position.Y < signY+signH)
		{
			signIndex = i;
			break;
		}
	}
	new SignWindow(this, sim, signIndex, position);
}