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/*
* Tool.h
*
* Created on: Jan 22, 2012
* Author: Simon
*/
#ifndef TOOL_H_
#define TOOL_H_
#include <iostream>
using namespace std;
class Tool
{
protected:
int toolID;
string toolName;
public:
Tool(int id, string name, int r, int g, int b):
toolID(id),
toolName(name),
colRed(r),
colGreen(g),
colBlue(b)
{
}
string GetName() { return toolName; }
virtual ~Tool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {};
int colRed, colBlue, colGreen;
};
class ElementTool: public Tool
{
public:
ElementTool(int id, string name, int r, int g, int b):
Tool(id, name, r, g, b)
{
}
virtual ~ElementTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->create_parts(position.X, position.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->create_box(position1.X, position1.Y, position2.X, position2.Y, toolID, 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->flood_parts(position.X, position.Y, toolID, -1, -1, 0);
}
};
class GolTool: public Tool
{
public:
GolTool(int id, string name, int r, int g, int b):
Tool(id, name, r, g, b)
{
}
virtual ~GolTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->create_parts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->create_box(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
sim->flood_parts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0);
}
};
#endif /* TOOL_H_ */
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