summaryrefslogtreecommitdiff
path: root/src/game/Tool.h
blob: 819620d2f2e9d69ad401f7d9494e552cf83930ee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/*
 * Tool.h
 *
 *  Created on: Jan 22, 2012
 *      Author: Simon
 */

#ifndef TOOL_H_
#define TOOL_H_

#include <iostream>

using namespace std;

#include "interface/Point.h"

class Simulation;
class Brush;

class Tool
{
protected:
	int toolID;
	string toolName;
public:
	Tool(int id, string name, int r, int g, int b);
	string GetName();
	virtual ~Tool();
	virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
	int colRed, colBlue, colGreen;
};

class SignTool: public Tool
{
public:
	SignTool():
	Tool(0, "SIGN", 0, 0, 0)
	{
	}
	virtual ~SignTool() {}
	virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};

class PropertyTool: public Tool
{
public:
	PropertyTool():
	Tool(0, "PROP", 0, 0, 0)
	{
	}
	virtual ~PropertyTool() {}
	virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};

class ElementTool: public Tool
{
public:
	ElementTool(int id, string name, int r, int g, int b);
	virtual ~ElementTool();
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};

class WallTool: public Tool
{
public:
	WallTool(int id, string name, int r, int g, int b);
	virtual ~WallTool();
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};

class GolTool: public Tool
{
public:
	GolTool(int id, string name, int r, int g, int b);
	virtual ~GolTool();
	virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
	virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
	virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};

#endif /* TOOL_H_ */