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/*
* Tool.h
*
* Created on: Jan 22, 2012
* Author: Simon
*/
#ifndef TOOL_H_
#define TOOL_H_
#include <iostream>
using namespace std;
#include "interface/Point.h"
class Simulation;
class Brush;
class Tool
{
protected:
int toolID;
string toolName;
public:
Tool(int id, string name, int r, int g, int b);
string GetName();
virtual ~Tool();
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
int colRed, colBlue, colGreen;
};
class SignTool: public Tool
{
public:
SignTool():
Tool(0, "SIGN", 0, 0, 0)
{
}
virtual ~SignTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) { }
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
class PropertyTool: public Tool
{
public:
PropertyTool():
Tool(0, "PROP", 0, 0, 0)
{
}
virtual ~PropertyTool() {}
virtual void Click(Simulation * sim, Brush * brush, ui::Point position);
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {};
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { }
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { }
};
class ElementTool: public Tool
{
public:
ElementTool(int id, string name, int r, int g, int b);
virtual ~ElementTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class WallTool: public Tool
{
public:
WallTool(int id, string name, int r, int g, int b);
virtual ~WallTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
class GolTool: public Tool
{
public:
GolTool(int id, string name, int r, int g, int b);
virtual ~GolTool();
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position);
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2);
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position);
};
#endif /* TOOL_H_ */
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