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/*
* ToolButton.cpp
*
* Created on: Jan 30, 2012
* Author: Simon
*/
#include "ToolButton.h"
#include "interface/Keys.h"
ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_):
ui::Button(position, size, text_)
{
SetSelectionState(-1);
}
void ToolButton::OnMouseClick(int x, int y, unsigned int button)
{
isButtonDown = true;
}
void ToolButton::OnMouseUp(int x, int y, unsigned int button)
{
if(isButtonDown)
{
if(button == BUTTON_LEFT)
SetSelectionState(0);
if(button == BUTTON_RIGHT)
SetSelectionState(1);
if(button == BUTTON_MIDDLE)
SetSelectionState(2);
DoAction();
}
isButtonDown = false;
}
void ToolButton::Draw(const ui::Point& screenPos)
{
Graphics * g = ui::Engine::Ref().g;
int totalColour = background.Red + 3*background.Green + 2*background.Blue;
g->fillrect(screenPos.X, screenPos.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255);
if (totalColour<544)
{
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 255, 255, 255, 255);
}
else
{
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 0, 0, 0, 255);
}
if(currentSelection!=-1)
{
//g->fillrect(screenPos.X+1, screenPos.Y+1, Size.X-2, Size.Y-2, 255, 255, 255, 170);
g->fillrect(screenPos.X+2, screenPos.Y+2, Size.Y-4, Size.Y-4, 0, 0, 0, 170);
g->drawtext(screenPos.X+5, screenPos.Y+4, selectionText, 255, 255, 255, 255);
}
}
void ToolButton::SetSelectionState(int state)
{
currentSelection = state;
switch(state)
{
case 0:
selectionText = "L";
break;
case 1:
selectionText = "R";
break;
case 2:
selectionText = "M";
break;
default:
selectionText = "";
break;
}
}
int ToolButton::GetSelectionState()
{
return currentSelection;
}
ToolButton::~ToolButton() {
// TODO Auto-generated destructor stub
}
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