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#include "gui/Style.h"
#include "ErrorMessage.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "PowderToy.h"
ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 35)),
callback(callback_)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title);
titleLabel->SetTextColour(style::Colour::ErrorTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 24), ui::Point(Size.X-8, -1), message);
messageLabel->SetMultiline(true);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
Size.Y += messageLabel->Size.Y+12;
Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
class DismissAction: public ui::ButtonAction
{
ErrorMessage * message;
public:
DismissAction(ErrorMessage * message_) { message = message_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
if(message->callback)
message->callback->DismissCallback();
message->SelfDestruct();
}
};
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback(new DismissAction(this));
AddComponent(okayButton);
SetOkayButton(okayButton);
SetCancelButton(okayButton);
ui::Engine::Ref().ShowWindow(this);
}
void ErrorMessage::Blocking(std::string title, std::string message)
{
class BlockingDismissCallback: public ErrorMessageCallback {
public:
BlockingDismissCallback() {}
virtual void DismissCallback() {
ui::Engine::Ref().Break();
}
virtual ~BlockingDismissCallback() { }
};
new ErrorMessage(title, message, new BlockingDismissCallback());
EngineProcess();
}
void ErrorMessage::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
ErrorMessage::~ErrorMessage() {
if(callback)
delete callback;
}
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