1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
#ifndef DECORATIONTOOL_H_
#define DECORATIONTOOL_H_
#include "Tool.h"
#include "graphics/Graphics.h"
class DecorationTool: public Tool
{
public:
unsigned char Red;
unsigned char Green;
unsigned char Blue;
unsigned char Alpha;
VideoBuffer * GetIcon(int toolID, int width, int height)
{
VideoBuffer * newTexture = new VideoBuffer(width, height);
for (int y=0; y<height; y++)
{
for (int x=0; x<width; x++)
{
//if (toolID == DECO_LIGH)
// vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXRGB(PIXR(pc)-10*j, PIXG(pc)-10*j, PIXB(pc)-10*j);
//else if (toolID == DECO_DARK)
// vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXRGB(PIXR(pc)+10*j, PIXG(pc)+10*j, PIXB(pc)+10*j);
if (toolID == DECO_SMUDGE)
newTexture->SetPixel(x, y, 0, 255-5*x, 255+5*x, 255);
else
newTexture->SetPixel(x, y, Red, Green, Blue, Alpha);
}
}
int reverseRed = (Red+127)%256;
int reverseGreen = (Green+127)%256;
int reverseBlue = (Blue+127)%256;
if (toolID == DECO_CLEAR)
{
for (int y=4; y<12; y++)
{
newTexture->SetPixel(y+5, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(y+6, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(20-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(21-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
}
}
else if (toolID == DECO_ADD)
newTexture->AddCharacter(11, 4, '+', reverseRed, reverseGreen, reverseBlue, 255);
else if (toolID == DECO_SUBTRACT)
newTexture->AddCharacter(11, 4, '-', reverseRed, reverseGreen, reverseBlue, 255);
else if (toolID == DECO_MULTIPLY)
newTexture->AddCharacter(11, 3, 'x', reverseRed, reverseGreen, reverseBlue, 255);
else if (toolID == DECO_DIVIDE)
newTexture->AddCharacter(11, 4, '/', reverseRed, reverseGreen, reverseBlue, 255);
return newTexture;
}
DecorationTool(int decoMode, string name, string description, int r, int g, int b, std::string identifier):
Tool(decoMode, name, description, r, g, b, identifier),
Red(0),
Green(0),
Blue(0),
Alpha(0)
{
}
virtual ~DecorationTool() {}
virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){
sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, toolID, brush);
}
virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) {
sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID, brush);
}
virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {
sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID);
}
virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {
}
};
#endif
|