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#pragma once
#include <string>
#include <vector>
class GameModel;
class QuickOption;
class QuickOptionListener
{
protected:
QuickOptionListener() {}
public:
virtual ~QuickOptionListener() {}
virtual void OnValueChanged(QuickOption * sender) {}
};
class QuickOption
{
public:
enum Type {
Toggle, Multi
};
protected:
std::vector<QuickOptionListener*> listeners;
GameModel * m;
Type type;
std::string icon;
std::string description;
QuickOption(std::string icon, std::string description, GameModel * m, Type type) :
icon(icon),
description(description),
m(m),
type(type)
{
}
virtual void perform() {}
public:
virtual ~QuickOption()
{
//for(std::vector<QuickOptionListener*>::iterator iter = listeners.begin(), end = listeners.end(); iter != end; ++iter)
// delete *iter;
}
std::vector<QuickOptionListener*> GetListeners()
{
return listeners;
}
void AddListener(QuickOptionListener * listener)
{
listeners.push_back(listener);
}
Type GetType() { return type; }
virtual bool GetToggle() { return true;}
virtual int GetMutli() { return 0;}
virtual int GetMultiCount() { return 0;}
std::string GetIcon() { return icon; }
void SetIcon(std::string icon) { this->icon = icon; }
std::string GetDescription() { return description; }
void SetDescription(std::string description) { this->description = description; }
void Perform()
{
perform();
for(std::vector<QuickOptionListener*>::iterator iter = listeners.begin(), end = listeners.end(); iter != end; ++iter)
(*iter)->OnValueChanged(this);
}
void Update()
{
for(std::vector<QuickOptionListener*>::iterator iter = listeners.begin(), end = listeners.end(); iter != end; ++iter)
(*iter)->OnValueChanged(this);
}
};
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