1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
#include "QuickOption.h"
#include "GameModel.h"
class SandEffectOption: public QuickOption
{
public:
SandEffectOption(GameModel * m):
QuickOption("P", "Sand effect", m, Toggle)
{
}
virtual bool GetToggle()
{
return m->GetSimulation()->pretty_powder;
}
virtual void perform()
{
m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
}
};
class DrawGravOption: public QuickOption
{
public:
DrawGravOption(GameModel * m):
QuickOption("G", "Draw gravity field \bg(ctrl+g)", m, Toggle)
{
}
virtual bool GetToggle()
{
return m->GetGravityGrid();
}
virtual void perform()
{
m->ShowGravityGrid(!m->GetGravityGrid());
}
};
class DecorationsOption: public QuickOption
{
public:
DecorationsOption(GameModel * m):
QuickOption("D", "Draw decorations \bg(ctrl+b)", m, Toggle)
{
}
virtual bool GetToggle()
{
return m->GetDecoration();
}
virtual void perform()
{
m->SetDecoration(!m->GetDecoration());
}
};
class NGravityOption: public QuickOption
{
public:
NGravityOption(GameModel * m):
QuickOption("N", "Newtonian Gravity \bg(n)", m, Toggle)
{
}
virtual bool GetToggle()
{
return m->GetSimulation()->grav->ngrav_enable;
}
virtual void perform()
{
if(m->GetSimulation()->grav->ngrav_enable)
{
m->GetSimulation()->grav->stop_grav_async();
m->SetInfoTip("Newtonian Gravity: Off");
}
else
{
m->GetSimulation()->grav->start_grav_async();
m->SetInfoTip("Newtonian Gravity: On");
}
}
};
class AHeatOption: public QuickOption
{
public:
AHeatOption(GameModel * m):
QuickOption("A", "Ambient heat \bg(u)", m, Toggle)
{
}
virtual bool GetToggle()
{
return m->GetAHeatEnable();
}
virtual void perform()
{
m->SetAHeatEnable(!m->GetAHeatEnable());
}
};
class ConsoleShowOption: public QuickOption
{
GameController * c;
public:
ConsoleShowOption(GameModel * m, GameController * c_):
QuickOption("C", "Show Console \bg(~)", m, Toggle)
{
c = c_;
}
virtual bool GetToggle()
{
return 0;
}
virtual void perform()
{
c->ShowConsole();
}
};
|