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#ifndef APPEARANCE_H_
#define APPEARANCE_H_
#include "Border.h"
#include "Colour.h"
#include "graphics/Graphics.h"
namespace ui
{
class Appearance
{
private:
VideoBuffer * texture;
public:
enum HorizontalAlignment
{
AlignLeft, AlignCentre, AlignRight
};
enum VerticalAlignment
{
AlignTop, AlignMiddle, AlignBottom
};
VerticalAlignment VerticalAlign;
HorizontalAlignment HorizontalAlign;
ui::Colour BackgroundHover;
ui::Colour BackgroundInactive;
ui::Colour BackgroundActive;
ui::Colour BackgroundDisabled;
ui::Colour TextHover;
ui::Colour TextInactive;
ui::Colour TextActive;
ui::Colour TextDisabled;
ui::Colour BorderHover;
ui::Colour BorderInactive;
ui::Colour BorderActive;
ui::Colour BorderDisabled;
ui::Border Margin;
ui::Border Border;
Icon icon;
VideoBuffer * GetTexture();
void SetTexture(VideoBuffer * texture);
Appearance();
~Appearance();
};
}
#endif
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