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#pragma once
#include "Platform.h"
namespace ui
{
struct Border
{
#if ENABLE_FLOAT_UI
# define BORDER_T float
#else
# define BORDER_T int
#endif
BORDER_T Top;
BORDER_T Right;
BORDER_T Bottom;
BORDER_T Left;
Border(BORDER_T all):
Top(all),
Right(all),
Bottom(all),
Left(all)
{
}
Border(BORDER_T v, BORDER_T h):
Top(v),
Right(h),
Bottom(v),
Left(h)
{
}
Border(BORDER_T top, BORDER_T right, BORDER_T bottom, BORDER_T left):
Top(top),
Right(right),
Bottom(bottom),
Left(left)
{
}
inline bool operator == (const int& v) const
{
return (Top == v && Right == v && Bottom == v && Left == v);
}
inline bool operator == (const Border& v) const
{
return (Top == v.Top && Right == v.Right && Bottom == v.Bottom && Left == v.Left);
}
inline bool operator != (const Border& v) const
{
return (Top != v.Top || Right != v.Right || Bottom != v.Bottom || Left != v.Left);
}
inline void operator = (const Border& v)
{
Top = v.Top;
Right = v.Right;
Bottom = v.Bottom;
Left = v.Left;
}
};
}
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