1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
#include "Checkbox.h"
using namespace ui;
Checkbox::Checkbox(ui::Point position, ui::Point size, std::string text, std::string toolTip):
Component(position, size),
text(text),
toolTip(toolTip),
isMouseOver(false),
checked(false),
actionCallback(NULL)
{
}
void Checkbox::SetText(std::string text)
{
this->text = text;
}
std::string Checkbox::GetText()
{
return text;
}
void Checkbox::SetIcon(Icon icon)
{
Appearance.icon = icon;
iconPosition.X = 16;
iconPosition.Y = 3;
}
void Checkbox::OnMouseClick(int x, int y, unsigned int button)
{
if(checked)
{
checked = false;
}
else
{
checked = true;
}
if(actionCallback)
actionCallback->ActionCallback(this);
}
void Checkbox::OnMouseUp(int x, int y, unsigned int button)
{
}
void Checkbox::OnMouseEnter(int x, int y)
{
isMouseOver = true;
}
void Checkbox::OnMouseHover(int x, int y)
{
if(toolTip.length()>0 && GetParentWindow())
{
GetParentWindow()->ToolTip(this, ui::Point(x, y), toolTip);
}
}
void Checkbox::OnMouseLeave(int x, int y)
{
isMouseOver = false;
}
void Checkbox::Draw(const Point& screenPos)
{
Graphics * g = Engine::Ref().g;
if(checked)
{
g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 255);
}
if(isMouseOver)
{
g->drawrect(screenPos.X+2, screenPos.Y+2, 12, 12, 255, 255, 255, 255);
g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 170);
if (!Appearance.icon)
g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
else
g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon, 255);
}
else
{
g->drawrect(screenPos.X+2, screenPos.Y+2, 12, 12, 255, 255, 255, 200);
if (!Appearance.icon)
g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 200);
else
g->draw_icon(screenPos.X+iconPosition.X, screenPos.Y+iconPosition.Y, Appearance.icon, 200);
}
}
void Checkbox::SetActionCallback(CheckboxAction * action)
{
if(actionCallback)
delete actionCallback;
actionCallback = action;
}
Checkbox::~Checkbox() {
if(actionCallback)
delete actionCallback;
}
|