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#include <cmath>
#include <iostream>
#include "Spinner.h"
using namespace ui;
Spinner::Spinner(Point position, Point size):
Component(position, size), cValue(0),
tickInternal(0)
{
}
void Spinner::Tick(float dt)
{
tickInternal++;
if(tickInternal == 4)
{
cValue += 0.25f;//0.05f;
tickInternal = 0;
}
}
void Spinner::Draw(const Point& screenPos)
{
Graphics * g = ui::Engine::Ref().g;
int baseX = screenPos.X+(Size.X/2);
int baseY = screenPos.Y+(Size.Y/2);
int lineInner = (Size.X/2);
int lineOuter = (Size.X/2)+3;
for(float t = 0.0f; t < 6.0f; t+=0.25f)
{
//g->drawblob(baseX+(sin(cValue+t)*(Size.X/2)), baseY+(cos(cValue+t)*(Size.X/2)), t*255, t*255, t*255);
g->draw_line(baseX+(sin(cValue+t)*lineInner), baseY+(cos(cValue+t)*lineInner), baseX+(sin(cValue+t)*lineOuter), baseY+(cos(cValue+t)*lineOuter), (t/6)*255, (t/6)*255, (t/6)*255, 255);
}
}
Spinner::~Spinner()
{
}
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