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#ifndef SPINNER_H_
#define SPINNER_H_
#include "Component.h"
namespace ui
{
class Spinner: public Component
{
float cValue;
int tickInternal;
public:
Spinner(Point position, Point size);
virtual void Tick(float dt);
virtual void Draw(const Point& screenPos);
virtual ~Spinner();
};
}
#endif /* SPINNER_H_ */
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