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#ifndef RENDERVIEW_H_
#define RENDERVIEW_H_
#include <vector>
#include "gui/interface/Window.h"
#include "RenderController.h"
#include "RenderModel.h"
#include "graphics/Renderer.h"
#include "gui/interface/Checkbox.h"
#include "gui/interface/Button.h"
class RenderController;
class RenderModel;
class RenderView: public ui::Window {
RenderController * c;
Renderer * ren;
std::vector<ui::Checkbox*> renderModes;
std::vector<ui::Checkbox*> displayModes;
std::vector<ui::Checkbox*> colourModes;
std::string toolTip;
int toolTipPresence;
bool isToolTipFadingIn;
int line1, line2, line3, line4;
public:
class RenderModeAction;
class DisplayModeAction;
class ColourModeAction;
class RenderPresetAction;
RenderView();
void NotifyRendererChanged(RenderModel * sender);
void NotifyRenderChanged(RenderModel * sender);
void NotifyDisplayChanged(RenderModel * sender);
void NotifyColourChanged(RenderModel * sender);
void AttachController(RenderController * c_) { c = c_; }
void OnMouseDown(int x, int y, unsigned button);
virtual void OnDraw();
virtual void OnTick(float dt);
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip);
virtual ~RenderView();
};
#endif /* RENDERVIEW_H_ */
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