summaryrefslogtreecommitdiff
path: root/src/interface/Button.cpp
blob: affa75d74639a65982d31185a3a6b508b6e0cd4c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
/*
 * Button.cpp
 *
 *  Created on: Jan 8, 2012
 *      Author: Simon
 */

#include <iostream>

#include "interface/Button.h"
#include "Graphics.h"
#include "Global.h"
#include "Engine.h"
#include "Misc.h"

namespace ui {

Button::Button(Window* parent_state, std::string buttonText):
	Component(parent_state),
	ButtonText(buttonText),
	isMouseInside(false),
	isButtonDown(false),
	isTogglable(false),
	actionCallback(NULL),
	textPosition(ui::Point(0, 0)),
	textVAlign(AlignMiddle),
	textHAlign(AlignCentre)
{
	TextPosition();
}

Button::Button(Point position, Point size, std::string buttonText):
	Component(position, size),
	ButtonText(buttonText),
	isMouseInside(false),
	isButtonDown(false),
	isTogglable(false),
	actionCallback(NULL),
	textPosition(ui::Point(0, 0)),
	textVAlign(AlignMiddle),
	textHAlign(AlignCentre)
{
	TextPosition();
}

Button::Button(std::string buttonText):
	Component(),
	ButtonText(buttonText),
	isMouseInside(false),
	isButtonDown(false),
	isTogglable(false),
	actionCallback(NULL),
	textPosition(ui::Point(0, 0)),
	textVAlign(AlignMiddle),
	textHAlign(AlignCentre)
{
	TextPosition();
}

void Button::TextPosition()
{
	//Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2
	switch(textVAlign)
	{
	case AlignTop:
		textPosition.Y = 3;
		break;
	case AlignMiddle:
		textPosition.Y = (Size.Y-10)/2;
		break;
	case AlignBottom:
		textPosition.Y = Size.Y-11;
		break;
	}

	switch(textHAlign)
	{
	case AlignLeft:
		textPosition.X = 3;
		break;
	case AlignCentre:
		textPosition.X = (Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2;
		break;
	case AlignRight:
		textPosition.X = (Size.X-Graphics::textwidth((char *)ButtonText.c_str()))-2;
		break;
	}
}

void Button::SetText(std::string buttonText)
{
	ButtonText = buttonText;
	TextPosition();
}

void Button::SetTogglable(bool togglable)
{
	toggle = false;
	isTogglable = togglable;
}

bool Button::GetTogglable()
{
	return isTogglable;
}

inline bool Button::GetToggleState()
{
	return toggle;
}

inline void Button::SetToggleState(bool state)
{
	toggle = state;
}

void Button::Draw(const Point& screenPos)
{
	Graphics * g = ui::Engine::Ref().g;
	Point Position = screenPos;
	if(isButtonDown || (isTogglable && toggle))
	{
		g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, 255, 255, 255, 255);
		g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, ButtonText, 0, 0, 0, 255);
	}
	else
	{
		if(isMouseInside)
			g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 20, 20, 20, 255);
		g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
		g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, ButtonText, 255, 255, 255, 255);
	}
    /*sf::RenderWindow* rw = reinterpret_cast<sf::RenderWindow*>(userdata); //it better be a RenderWindow or so help your god

	//Draw component here
	sf::Text textGraphic(ButtonText);
	textGraphic.SetCharacterSize(11);
	if(isButtonDown)
		textGraphic.SetColor(sf::Color::Black);
	else
		textGraphic.SetColor(sf::Color::White);
	sf::FloatRect tempRect = textGraphic.GetRect();
    textGraphic.SetPosition(ceil(X + Width/2 - tempRect.Width/2), ceil(Y + Height/2 - tempRect.Height/2));

	if(isMouseInside)
	{
	    if(isButtonDown)
            rw->Draw(sf::Shape::Rectangle(X+2, Y+2, Width-4, Width-4, sf::Color::White, 2.f, sf::Color::Black));
        else
            rw->Draw(sf::Shape::Rectangle(X+2, Y+2, Width-4, Width-4, sf::Color::Black, 2.f, sf::Color::White));
	}
	else
	{
	    if(isButtonDown)
            rw->Draw(sf::Shape::Rectangle(X+2, Y+2, Width-4, Width-4, sf::Color::White, 2.f, sf::Color::Black));
        else
            rw->Draw(sf::Shape::Rectangle(X+1, Y+1, Width-2, Width-2, sf::Color::Black, 1.f, sf::Color::White));
	}

	rw->Draw(textGraphic);*/
}

void Button::OnMouseUnclick(int x, int y, unsigned int button)
{
    if(button != 1)
    {
        return; //left click only!
    }

    if(isButtonDown)
    {
		DoAction();
    }

    isButtonDown = false;
}

//void Button::OnMouseUp(int x, int y, unsigned int button) //mouse unclick is called before this
//{
 //   if(button != 1) return; //left click only!

//    isButtonDown = false;
//}

void Button::OnMouseClick(int x, int y, unsigned int button)
{
    if(button != 1) return; //left click only!
	if(isTogglable)
	{
		toggle = !toggle;
	}
    isButtonDown = true;
}

void Button::OnMouseEnter(int x, int y)
{
    isMouseInside = true;
}

void Button::OnMouseLeave(int x, int y)
{
    isMouseInside = false;
}

void Button::DoAction()
{
    std::cout << "Do action!"<<std::endl;
	//if(actionCallback)
	//	(*(actionCallback))();
	if(actionCallback)
		actionCallback->ActionCallback(this);
}

void Button::SetActionCallback(ButtonAction * action)
{
	actionCallback = action;
}

Button::~Button()
{
}

} /* namespace ui */