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/*
* Button.h
*
* Created on: Jan 8, 2012
* Author: Simon
*/
#ifndef BUTTON_H_
#define BUTTON_H_
#include <string>
#include "Component.h"
namespace ui
{
class Button;
class ButtonAction
{
public:
virtual void ActionCallback(ui::Button * sender) {}
};
class Button : public Component
{
public:
Button(Window* parent_state, std::string buttonText);
Button(Point position, Point size, std::string buttonText);
Button(std::string buttonText);
virtual ~Button();
bool Toggleable;
std::string ButtonText;
virtual void OnMouseClick(int x, int y, unsigned int button);
virtual void OnMouseUnclick(int x, int y, unsigned int button);
//virtual void OnMouseUp(int x, int y, unsigned int button);
virtual void OnMouseEnter(int x, int y);
virtual void OnMouseLeave(int x, int y);
virtual void Draw(const Point& screenPos);
inline bool GetState() { return state; }
virtual void DoAction(); //action of button what ever it may be
void SetTogglable(bool isTogglable);
bool GetTogglable();
inline bool GetToggleState();
inline void SetToggleState(bool state);
void SetActionCallback(ButtonAction * action);
protected:
bool isButtonDown, state, isMouseInside, isTogglable, toggle;
ButtonAction * actionCallback;
};
}
#endif /* BUTTON_H_ */
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