1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* Button.h
*
* Created on: Jan 8, 2012
* Author: Simon
*/
#ifndef BUTTON_H_
#define BUTTON_H_
#include <string>
#include "Misc.h"
#include "Component.h"
#include "Colour.h"
namespace ui
{
class Button;
class ButtonAction
{
public:
virtual void ActionCallback(ui::Button * sender) {}
virtual void AltActionCallback(ui::Button * sender) {}
virtual void MouseEnterCallback(ui::Button * sender) {}
virtual ~ButtonAction() {}
};
class Button : public Component
{
public:
Button(Point position = Point(0, 0), Point size = Point(0, 0), std::string buttonText = "", std::string toolTip = "");
virtual ~Button();
bool Toggleable;
bool Enabled;
virtual void OnMouseClick(int x, int y, unsigned int button);
virtual void OnMouseUnclick(int x, int y, unsigned int button);
//virtual void OnMouseUp(int x, int y, unsigned int button);
virtual void OnMouseEnter(int x, int y);
virtual void OnMouseLeave(int x, int y);
virtual void Draw(const Point& screenPos);
virtual void TextPosition();
inline bool GetState() { return state; }
virtual void DoAction(); //action of button what ever it may be
virtual void DoAltAction(); //action of button what ever it may be
void SetTogglable(bool isTogglable);
bool GetTogglable();
TPT_NO_INLINE bool GetToggleState();
TPT_NO_INLINE void SetToggleState(bool state);
void SetActionCallback(ButtonAction * action);
ButtonAction * GetActionCallback() { return actionCallback; }
void SetText(std::string buttonText);
void SetIcon(Icon icon);
inline std::string GetText() { return ButtonText; };
protected:
std::string toolTip;
std::string buttonDisplayText;
std::string ButtonText;
bool isButtonDown, isAltButtonDown, state, isMouseInside, isTogglable, toggle;
ButtonAction * actionCallback;
};
}
#endif /* BUTTON_H_ */
|