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#include <string>
#include "Config.h"
#include "Global.h"
#include "Point.h"
#include "Label.h"
using namespace ui;
Label::Label(Window* parent_state, std::string labelText):
Component(parent_state),
text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre)
{
TextPosition();
}
Label::Label(Point position, Point size, std::string labelText):
Component(position, size),
text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre)
{
TextPosition();
}
Label::Label(std::string labelText):
Component(),
text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre)
{
TextPosition();
}
Label::~Label()
{
}
void Label::TextPosition()
{
//Position.X+(Size.X-Graphics::textwidth((char *)ButtonText.c_str()))/2, Position.Y+(Size.Y-10)/2
switch(textVAlign)
{
case AlignTop:
textPosition.Y = 3;
break;
case AlignMiddle:
textPosition.Y = (Size.Y-10)/2;
break;
case AlignBottom:
textPosition.Y = Size.Y-11;
break;
}
switch(textHAlign)
{
case AlignLeft:
textPosition.X = 3;
break;
case AlignCentre:
textPosition.X = (Size.X-Graphics::textwidth((char *)text.c_str()))/2;
break;
case AlignRight:
textPosition.X = (Size.X-Graphics::textwidth((char *)text.c_str()))-2;
break;
}
}
void Label::SetText(std::string text)
{
this->text = text;
TextPosition();
}
void Label::Draw(const Point& screenPos)
{
Graphics * g = Engine::Ref().g;
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, text, 255, 255, 255, 255);
}
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