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#include <string>
#include "Config.h"
#include "Point.h"
#include "Label.h"
using namespace ui;
/*Label::Label(Window* parent_state, std::string labelText):
Component(parent_state),
text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre)
{
TextPosition();
}*/
Label::Label(Point position, Point size, std::string labelText):
Component(position, size),
text(labelText),
textColour(255, 255, 255)
{
}
/*Label::Label(std::string labelText):
Component(),
text(labelText),
textPosition(ui::Point(0, 0)),
textVAlign(AlignMiddle),
textHAlign(AlignCentre)
{
TextPosition();
}*/
Label::~Label()
{
}
void Label::SetText(std::string text)
{
this->text = text;
TextPosition(text);
}
std::string Label::GetText()
{
return this->text;
}
void Label::Draw(const Point& screenPos)
{
if(!drawn)
{
TextPosition(text);
drawn = true;
}
Graphics * g = Engine::Ref().g;
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, text, textColour.Red, textColour.Green, textColour.Blue, 255);
}
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