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#ifndef LABEL_H
#define LABEL_H
#include <string>
#include "Component.h"
namespace ui
{
class Label : public Component
{
public:
Label(Window* parent_state, std::string labelText);
Label(Point position, Point size, std::string labelText);
Label(std::string labelText);
virtual ~Label();
std::string LabelText;
virtual void Draw(const Point& screenPos);
};
}
#endif // LABEL_H
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