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#include "ProgressBar.h"
#include "Style.h"
using namespace ui;
ProgressBar::ProgressBar(Point position, Point size):
Component(position, size),
intermediatePos(0.0f),
progressStatus("")
{
progress = 0;
}
void ProgressBar::SetProgress(int progress)
{
this->progress = progress;
}
void ProgressBar::SetStatus(std::string status)
{
progressStatus = status;
}
void ProgressBar::Draw(const Point & screenPos)
{
Graphics * g = ui::Engine::Ref().g;
ui::Colour progressBarColour = style::Colour::WarningTitle;
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
if(progress!=-1)
{
if(progress > 0)
{
float size = float(Size.X-4)*(float(progress)/100.0f); // TIL...
size = std::min(std::max(size, 0.0f), float(Size.X-4));
g->fillrect(screenPos.X + 2, screenPos.Y + 2, size, Size.Y-4, progressBarColour.Red, progressBarColour.Green, progressBarColour.Blue, 255);
}
} else {
int size = 40, rsize = 0;
float position = float(Size.X-4)*(intermediatePos/100.0f);
if(position + size - 1 > Size.X-4)
{
size = (Size.X-4)-position+1;
rsize = 40-size;
}
g->fillrect(screenPos.X + 2 + position, screenPos.Y + 2, size, Size.Y-4, progressBarColour.Red, progressBarColour.Green, progressBarColour.Blue, 255);
if(rsize)
{
g->fillrect(screenPos.X + 2, screenPos.Y + 2, rsize, Size.Y-4, progressBarColour.Red, progressBarColour.Green, progressBarColour.Blue, 255);
}
}
if(progress<50)
g->drawtext(screenPos.X + ((Size.X-Graphics::textwidth(progressStatus.c_str()))/2), screenPos.Y + (Size.Y-8)/2, progressStatus, 255, 255, 255, 255);
else
g->drawtext(screenPos.X + ((Size.X-Graphics::textwidth(progressStatus.c_str()))/2), screenPos.Y + (Size.Y-8)/2, progressStatus, 0, 0, 0, 255);
}
void ProgressBar::Tick(float dt)
{
intermediatePos += 1.0f*dt;
if(intermediatePos>100.0f)
intermediatePos = 0.0f;
}
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