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/*
* Sandbox.cpp
*
* Created on: Jan 8, 2012
* Author: Simon
*/
#include <iostream>
#include "Config.h"
#include "interface/Sandbox.h"
#include "interface/Component.h"
#include "Renderer.h"
#include "Simulation.h"
namespace ui {
Sandbox::Sandbox():
Component(0, 0, XRES, YRES),
ren(NULL),
isMouseDown(false),
activeElement(1)
{
sim = new Simulation();
}
Simulation * Sandbox::GetSimulation()
{
return sim;
}
void Sandbox::OnMouseMovedInside(int localx, int localy, int dx, int dy)
{
if(isMouseDown)
{
sim->create_line(lastCoordX, lastCoordY, localx, localy, 2, 2, activeElement, 0);
lastCoordX = localx;
lastCoordY = localy;
}
}
void Sandbox::OnMouseDown(int localx, int localy, unsigned int button)
{
sim->create_line(localx, localy, localx, localy, 2, 2, activeElement, 0);
lastCoordX = localx;
lastCoordY = localy;
isMouseDown = true;
}
void Sandbox::OnMouseUp(int localx, int localy, unsigned int button)
{
sim->create_line(lastCoordX, lastCoordY, localx, localy, 2, 2, activeElement, 0);
lastCoordX = localx;
lastCoordY = localy;
isMouseDown = false;
}
void Sandbox::Draw(void* userdata)
{
Graphics * g = reinterpret_cast<Graphics*>(userdata);
if(!ren)
ren = new Renderer(g, sim);
ren->render_parts();
}
void Sandbox::Tick(float delta)
{
sim->update_particles();
}
Sandbox::~Sandbox() {
// TODO Auto-generated destructor stub
}
} /* namespace ui */
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