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#ifndef TEXTBOX_H
#define TEXTBOX_H
#include <string>
#include "Label.h"
#include "PowderToy.h"
namespace ui
{
class Textbox;
class TextboxAction
{
public:
virtual void TextChangedCallback(ui::Textbox * sender) {}
virtual ~TextboxAction() {}
};
class Textbox : public Label
{
friend class TextboxAction;
public:
bool ReadOnly;
enum ValidInput { All, Numeric, Number };
Textbox(Point position, Point size, std::string textboxText = "", std::string textboxPlaceholder = "");
virtual ~Textbox();
virtual void SetText(std::string text);
virtual std::string GetText();
virtual void SetPlaceholder(std::string text);
void SetBorder(bool border) { this->border = border; };
void SetHidden(bool hidden);
bool GetHidden() { return masked; }
void SetActionCallback(TextboxAction * action) { actionCallback = action; }
void SetLimit(size_t limit);
size_t GetLimit();
ValidInput GetInputType();
void SetInputType(ValidInput input);
//Determines if the given character is valid given the input type
bool CharacterValid(Uint16 character);
virtual void Tick(float dt);
virtual void OnContextMenuAction(int item);
virtual void OnMouseClick(int x, int y, unsigned button);
virtual void OnMouseUp(int x, int y, unsigned button);
virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void OnVKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void OnKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
virtual void Draw(const Point& screenPos);
protected:
ValidInput inputType;
size_t limit;
int repeatTime;
int keyDown;
Uint16 characterDown;
bool mouseDown;
bool masked, border;
int cursor, cursorPositionX, cursorPositionY;
TextboxAction *actionCallback;
std::string backingText;
std::string placeHolder;
virtual void selectAll();
virtual void cutSelection();
virtual void pasteIntoSelection();
};
/*class Textbox : public Component
{
friend class TextboxAction;
protected:
std::string text;
std::string displayText;
int cursor, cursorPosition;
TextboxAction *actionCallback;
bool masked;
bool border;
public:
Textbox(Point position, Point size, std::string textboxText);
virtual ~Textbox();
virtual void SetText(std::string text);
virtual void SetDisplayText(std::string text);
std::string GetText();
void SetActionCallback(TextboxAction * action) { actionCallback = action; }
virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
void SetHidden(bool hidden) { masked = hidden; }
bool GetHidden() { return masked; }
void SetBorder(bool border) {this->border = border;}
void TextPosition();
virtual void Draw(const Point& screenPos);
};
}*/
}
#endif // TEXTBOX_H
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