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/*
* OptionsView.cpp
*
* Created on: Apr 14, 2012
* Author: Simon
*/
#include "OptionsView.h"
#include "interface/Button.h"
#include "interface/Label.h"
OptionsView::OptionsView():
ui::Window(ui::Point(-1, -1), ui::Point(300, 300)){
ui::Label * tempLabel = new ui::Label(ui::Point(3, 3), ui::Point(Size.X-6, 14), "Simulation Options");
tempLabel->SetTextColour(ui::Colour(255, 220, 0));
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
class HeatSimulationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
HeatSimulationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetHeatSimulation(sender->GetChecked()); }
};
heatSimulation = new ui::Checkbox(ui::Point(3, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34");
heatSimulation->SetActionCallback(new HeatSimulationAction(this));
AddComponent(heatSimulation);
tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
class AmbientHeatSimulationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
AmbientHeatSimulationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetAmbientHeatSimulation(sender->GetChecked()); }
};
ambientHeatSimulation = new ui::Checkbox(ui::Point(3, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50");
ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
AddComponent(ambientHeatSimulation);
tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
class NewtonianGravityAction: public ui::CheckboxAction
{
OptionsView * v;
public:
NewtonianGravityAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetNewtonianGravity(sender->GetChecked()); }
};
newtonianGravity = new ui::Checkbox(ui::Point(3, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48");
newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
AddComponent(newtonianGravity);
tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
class WaterEqualisationAction: public ui::CheckboxAction
{
OptionsView * v;
public:
WaterEqualisationAction(OptionsView * v_){ v = v_; }
virtual void ActionCallback(ui::Checkbox * sender){ v->c->SetWaterEqualisation(sender->GetChecked()); }
};
waterEqualisation = new ui::Checkbox(ui::Point(3, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61");
waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
AddComponent(waterEqualisation);
tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
tempLabel = new ui::Label(ui::Point(3, 143), ui::Point(Size.X-24, 16), "Air Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
tempLabel = new ui::Label(ui::Point(3, 163), ui::Point(Size.X-24, 16), "Gravity Simulation Mode");
tempLabel->SetAlignment(AlignLeft, AlignMiddle);
AddComponent(tempLabel);
class CloseAction: public ui::ButtonAction
{
public:
OptionsView * v;
CloseAction(OptionsView * v_) { v = v_; }
void ActionCallback(ui::Button * sender)
{
v->c->Exit();
}
};
ui::Button * tempButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
tempButton->SetActionCallback(new CloseAction(this));
AddComponent(tempButton);
}
void OptionsView::NotifySettingsChanged(OptionsModel * sender)
{
heatSimulation->SetChecked(sender->GetHeatSimulation());
ambientHeatSimulation->SetChecked(sender->GetAmbientHeatSimulation());
newtonianGravity->SetChecked(sender->GetNewtonianGravity());
waterEqualisation->SetChecked(sender->GetWaterEqualisation());
}
void OptionsView::AttachController(OptionsController * c_)
{
c = c_;
}
void OptionsView::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
}
OptionsView::~OptionsView() {
// TODO Auto-generated destructor stub
}
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