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path: root/src/options/OptionsView.cpp
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/*
 * OptionsView.cpp
 *
 *  Created on: Apr 14, 2012
 *      Author: Simon
 */

#include "OptionsView.h"
#include "interface/Button.h"
#include "interface/Label.h"

OptionsView::OptionsView():
	ui::Window(ui::Point(-1, -1), ui::Point(300, 300)){

	ui::Label * tempLabel = new ui::Label(ui::Point(3, 3), ui::Point(Size.X-6, 14), "Simulation Options");
	tempLabel->SetTextColour(ui::Colour(255, 220, 0));
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	class HeatSimulationAction: public ui::CheckboxAction
	{
		OptionsView * v;
	public:
		HeatSimulationAction(OptionsView * v_){	v = v_;	}
		virtual void ActionCallback(ui::Checkbox * sender){	v->c->SetHeatSimulation(sender->GetChecked()); }
	};

	heatSimulation = new ui::Checkbox(ui::Point(3, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34");
	heatSimulation->SetActionCallback(new HeatSimulationAction(this));
	AddComponent(heatSimulation);
	tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	class AmbientHeatSimulationAction: public ui::CheckboxAction
	{
		OptionsView * v;
	public:
		AmbientHeatSimulationAction(OptionsView * v_){	v = v_;	}
		virtual void ActionCallback(ui::Checkbox * sender){	v->c->SetAmbientHeatSimulation(sender->GetChecked()); }
	};

	ambientHeatSimulation = new ui::Checkbox(ui::Point(3, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50");
	ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this));
	AddComponent(ambientHeatSimulation);
	tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	class NewtonianGravityAction: public ui::CheckboxAction
	{
		OptionsView * v;
	public:
		NewtonianGravityAction(OptionsView * v_){	v = v_;	}
		virtual void ActionCallback(ui::Checkbox * sender){	v->c->SetNewtonianGravity(sender->GetChecked()); }
	};

	newtonianGravity = new ui::Checkbox(ui::Point(3, 83), ui::Point(Size.X-6, 16), "Newtonian gravity \bgIntroduced in version 48");
	newtonianGravity->SetActionCallback(new NewtonianGravityAction(this));
	AddComponent(newtonianGravity);
	tempLabel = new ui::Label(ui::Point(24, newtonianGravity->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance on older computers");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	class WaterEqualisationAction: public ui::CheckboxAction
		{
			OptionsView * v;
		public:
			WaterEqualisationAction(OptionsView * v_){	v = v_;	}
			virtual void ActionCallback(ui::Checkbox * sender){	v->c->SetWaterEqualisation(sender->GetChecked()); }
		};

	waterEqualisation = new ui::Checkbox(ui::Point(3, 113), ui::Point(Size.X-6, 16), "Water equalisation \bgIntroduced in version 61");
	waterEqualisation->SetActionCallback(new WaterEqualisationAction(this));
	AddComponent(waterEqualisation);
	tempLabel = new ui::Label(ui::Point(24, waterEqualisation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgMay cause poor performance with a lot of water");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	tempLabel = new ui::Label(ui::Point(3, 143), ui::Point(Size.X-24, 16), "Air Simulation Mode");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);

	tempLabel = new ui::Label(ui::Point(3, 163), ui::Point(Size.X-24, 16), "Gravity Simulation Mode");
	tempLabel->SetAlignment(AlignLeft, AlignMiddle);
	AddComponent(tempLabel);


	class CloseAction: public ui::ButtonAction
	{
	public:
		OptionsView * v;
		CloseAction(OptionsView * v_) { v = v_; }
		void ActionCallback(ui::Button * sender)
		{
			v->c->Exit();
		}
	};

	ui::Button * tempButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK");
	tempButton->SetActionCallback(new CloseAction(this));
	AddComponent(tempButton);
}

void OptionsView::NotifySettingsChanged(OptionsModel * sender)
{
	heatSimulation->SetChecked(sender->GetHeatSimulation());
	ambientHeatSimulation->SetChecked(sender->GetAmbientHeatSimulation());
	newtonianGravity->SetChecked(sender->GetNewtonianGravity());
	waterEqualisation->SetChecked(sender->GetWaterEqualisation());
}

void OptionsView::AttachController(OptionsController * c_)
{
	c = c_;
}

void OptionsView::OnDraw()
{
	Graphics * g = ui::Engine::Ref().g;
	g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
	g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
}


OptionsView::~OptionsView() {
	// TODO Auto-generated destructor stub
}