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//
//  Player.h
//  The Powder Toy
//
//  Created by Simon Robertshaw on 04/06/2012.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#ifndef The_Powder_Toy_Player_h
#define The_Powder_Toy_Player_h

struct playerst
{
	char comm;           //command cell
	char pcomm;          //previous command
	int elem;            //element power
	float legs[16];      //legs' positions
	float accs[8];       //accelerations
	char spwn;           //if stick man was spawned
	unsigned int frames; //frames since last particle spawn - used when spawning LIGH
};

#endif