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path: root/src/simulation/SaveRenderer.cpp
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/*
 * SaveRenderer.cpp
 *
 *  Created on: Apr 3, 2012
 *      Author: Simon
 */

#include "SaveRenderer.h"
#include "Graphics.h"
#include "Simulation.h"
#include "Renderer.h"
#include "SaveLoader.h"


SaveRenderer::SaveRenderer(){
	g = new Graphics();
	sim = new Simulation();
	ren = new Renderer(g, sim);
}

Thumbnail * SaveRenderer::Render(GameSave * save)
{
	Thumbnail * tempThumb = NULL;
	int width, height;
	width = save->width/CELL;
	height = save->height/CELL;
	
	pixel * pData = NULL;
	pixel * dst;
	pixel * src = g->vid;
	
	g->Clear();
	sim->clear_sim();
	if(sim->Load(save))
		goto finish;
	
	ren->render_parts();
	
	dst = pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
	
	for(int i = 0; i < height*CELL; i++)
	{
		memcpy(dst, src, (width*CELL)*PIXELSIZE);
		dst+=(width*CELL);///PIXELSIZE;
		src+=XRES+BARSIZE;
	}
	
	tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
	
finish:
	if(pData)
		free(pData);
	return tempThumb;
}

Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
{
	GameSave * tempSave;
	try {
		tempSave = new GameSave((char*)saveData, dataSize);
	} catch (exception & e) {
		return NULL;
	}
	Thumbnail * thumb = Render(tempSave);
	delete tempSave;
	return thumb;
}

SaveRenderer::~SaveRenderer() {
	// TODO Auto-generated destructor stub
}