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/*
* SimulationData.h
*
* Created on: Jan 24, 2012
* Author: Simon
*/
#include <vector>
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_FORCE 3
#define SC_EXPLOSIVE 4
#define SC_GAS 5
#define SC_LIQUID 6
#define SC_POWDERS 7
#define SC_SOLIDS 8
#define SC_NUCLEAR 9
#define SC_SPECIAL 10
#define SC_LIFE 11
#define SC_TOOL 12
#define SC_DECO 13
#define SC_CRACKER 14
#define SC_CRACKER2 15
#define SC_TOTAL 14
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 16
#define O_WL_WALLELEC 122
#define O_WL_EWALL 123
#define O_WL_DETECT 124
#define O_WL_STREAM 125
#define O_WL_SIGN 126
#define O_WL_FAN 127
#define O_WL_FANHELPER 255
#define O_WL_ALLOWLIQUID 128
#define O_WL_DESTROYALL 129
#define O_WL_ERASE 130
#define O_WL_WALL 131
#define O_WL_ALLOWAIR 132
#define O_WL_ALLOWSOLID 133
#define O_WL_ALLOWALLELEC 134
#define O_WL_EHOLE 135
#define O_WL_ALLOWGAS 140
#define O_WL_GRAV 142
#define O_WL_ALLOWENERGY 145
#define WL_ERASE 0
#define WL_WALLELEC 1
#define WL_EWALL 2
#define WL_DETECT 3
#define WL_STREAM 4
#define WL_FAN 5
#define WL_ALLOWLIQUID 6
#define WL_DESTROYALL 7
#define WL_WALL 8
#define WL_ALLOWAIR 9
#define WL_ALLOWSOLID 10
#define WL_ALLOWALLELEC 11
#define WL_EHOLE 12
#define WL_ALLOWGAS 13
#define WL_GRAV 14
#define WL_ALLOWENERGY 15
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define DECO_DRAW 0
#define DECO_ADD 1
#define DECO_SUBTRACT 2
#define DECO_MULTIPLY 3
#define DECO_DIVIDE 4
#define DECO_SMUDGE 5
//Old IDs for GOL types
#define GT_GOL 78
#define GT_HLIF 79
#define GT_ASIM 80
#define GT_2x2 81
#define GT_DANI 82
#define GT_AMOE 83
#define GT_MOVE 84
#define GT_PGOL 85
#define GT_DMOE 86
#define GT_34 87
#define GT_LLIF 88
#define GT_STAN 89
#define GT_SEED 134
#define GT_MAZE 135
#define GT_COAG 136
#define GT_WALL 137
#define GT_GNAR 138
#define GT_REPL 139
#define GT_MYST 140
#define GT_LOTE 142
#define GT_FRG2 143
#define GT_STAR 144
#define GT_FROG 145
#define GT_BRAN 146
//New IDs for GOL types
#define NGT_GOL 0
#define NGT_HLIF 1
#define NGT_ASIM 2
#define NGT_2x2 3
#define NGT_DANI 4
#define NGT_AMOE 5
#define NGT_MOVE 6
#define NGT_PGOL 7
#define NGT_DMOE 8
#define NGT_34 9
#define NGT_LLIF 10
#define NGT_STAN 11
#define NGT_SEED 12
#define NGT_MAZE 13
#define NGT_COAG 14
#define NGT_WALL 15
#define NGT_GNAR 16
#define NGT_REPL 17
#define NGT_MYST 18
#define NGT_LOTE 19
#define NGT_FRG2 20
#define NGT_STAR 21
#define NGT_FROG 22
#define NGT_BRAN 23
#ifndef SIMULATIONDATA_H_
#define SIMULATIONDATA_H_
//#include "elements/NULLElement.h"
#include "Simulation.h"
/*class Simulation;
class Renderer;
struct Particle;*/
struct part_type;
struct part_transition;
struct wall_type;
struct gol_menu;
struct menu_section;
struct wall_type;
class Element;
std::vector<Element*> GetDefaultElements();
gol_menu * LoadGOLMenu(int & golMenuCount);
int * LoadGOLTypes(int & golTypeCount);
int * LoadGOLRules(int & golRuleCount);
wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
part_type * LoadElements(int & elementCount);
unsigned int * LoadLatent(int & elementCount);
part_transition * LoadTransitions(int & transitionCount);
#endif /* SIMULATIONDATA_H_ */
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