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/*
* SimulationData.h
*
* Created on: Jan 24, 2012
* Author: Simon
*/
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_EXPLOSIVE 3
#define SC_GAS 4
#define SC_LIQUID 5
#define SC_POWDERS 6
#define SC_SOLIDS 7
#define SC_NUCLEAR 8
#define SC_SPECIAL 9
#define SC_LIFE 10
#define SC_TOOL 11
#define SC_DECO 12
#define SC_CRACKER 13
#define SC_CRACKER2 14
#define SC_TOTAL 13
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 25
#define WL_WALLELEC 122
#define WL_EWALL 123
#define WL_DETECT 124
#define WL_STREAM 125
#define WL_SIGN 126
#define WL_FAN 127
#define WL_FANHELPER 255
#define WL_ALLOWLIQUID 128
#define WL_DESTROYALL 129
#define WL_ERASE 130
#define WL_WALL 131
#define WL_ALLOWAIR 132
#define WL_ALLOWSOLID 133
#define WL_ALLOWALLELEC 134
#define WL_EHOLE 135
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define WL_ALLOWGAS 140
#define WL_GRAV 142
#define WL_ALLOWENERGY 145
#define DECO_DRAW 0
#define DECO_ADD 1
#define DECO_SUBTRACT 2
#define DECO_MULTIPLY 3
#define DECO_DIVIDE 4
#ifndef SIMULATIONDATA_H_
#define SIMULATIONDATA_H_
#include "Simulation.h"
/*class Simulation;
class Renderer;
struct Particle;*/
struct part_type;
struct part_transition;
struct wall_type;
struct gol_menu;
struct menu_section;
struct wall_type;
gol_menu * LoadGOLMenu(int & golMenuCount);
int * LoadGOLRules(int & golRuleCount);
wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
part_type * LoadElements(int & elementCount);
part_transition * LoadTransitions(int & transitionCount);
#endif /* SIMULATIONDATA_H_ */
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