blob: 1e1c455eea700669a84c648089d3cfb81615b8a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
/*
* SimulationData.h
*
* Created on: Jan 24, 2012
* Author: Simon
*/
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_FORCE 3
#define SC_EXPLOSIVE 4
#define SC_GAS 5
#define SC_LIQUID 6
#define SC_POWDERS 7
#define SC_SOLIDS 8
#define SC_NUCLEAR 9
#define SC_SPECIAL 10
#define SC_LIFE 11
#define SC_TOOL 12
#define SC_DECO 13
#define SC_CRACKER 14
#define SC_CRACKER2 15
#define SC_TOTAL 14
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122
#define UI_WALLCOUNT 25
#define WL_WALLELEC 122
#define WL_EWALL 123
#define WL_DETECT 124
#define WL_STREAM 125
#define WL_SIGN 126
#define WL_FAN 127
#define WL_FANHELPER 255
#define WL_ALLOWLIQUID 128
#define WL_DESTROYALL 129
#define WL_ERASE 130
#define WL_WALL 131
#define WL_ALLOWAIR 132
#define WL_ALLOWSOLID 133
#define WL_ALLOWALLELEC 134
#define WL_EHOLE 135
#define SPC_AIR 236
#define SPC_HEAT 237
#define SPC_COOL 238
#define SPC_VACUUM 239
#define SPC_WIND 241
#define SPC_PGRV 243
#define SPC_NGRV 244
#define SPC_PROP 246
#define WL_ALLOWGAS 140
#define WL_GRAV 142
#define WL_ALLOWENERGY 145
#define DECO_DRAW 0
#define DECO_ADD 1
#define DECO_SUBTRACT 2
#define DECO_MULTIPLY 3
#define DECO_DIVIDE 4
#define DECO_SMUDGE 5
//Old IDs for GOL types
#define GT_GOL 78
#define GT_HLIF 79
#define GT_ASIM 80
#define GT_2x2 81
#define GT_DANI 82
#define GT_AMOE 83
#define GT_MOVE 84
#define GT_PGOL 85
#define GT_DMOE 86
#define GT_34 87
#define GT_LLIF 88
#define GT_STAN 89
#define GT_SEED 134
#define GT_MAZE 135
#define GT_COAG 136
#define GT_WALL 137
#define GT_GNAR 138
#define GT_REPL 139
#define GT_MYST 140
#define GT_LOTE 142
#define GT_FRG2 143
#define GT_STAR 144
#define GT_FROG 145
#define GT_BRAN 146
//New IDs for GOL types
#define NGT_GOL 0
#define NGT_HLIF 1
#define NGT_ASIM 2
#define NGT_2x2 3
#define NGT_DANI 4
#define NGT_AMOE 5
#define NGT_MOVE 6
#define NGT_PGOL 7
#define NGT_DMOE 8
#define NGT_34 9
#define NGT_LLIF 10
#define NGT_STAN 11
#define NGT_SEED 12
#define NGT_MAZE 13
#define NGT_COAG 14
#define NGT_WALL 15
#define NGT_GNAR 16
#define NGT_REPL 17
#define NGT_MYST 18
#define NGT_LOTE 19
#define NGT_FRG2 20
#define NGT_STAR 21
#define NGT_FROG 22
#define NGT_BRAN 23
#ifndef SIMULATIONDATA_H_
#define SIMULATIONDATA_H_
#include "Simulation.h"
/*class Simulation;
class Renderer;
struct Particle;*/
struct part_type;
struct part_transition;
struct wall_type;
struct gol_menu;
struct menu_section;
struct wall_type;
gol_menu * LoadGOLMenu(int & golMenuCount);
int * LoadGOLTypes(int & golTypeCount);
int * LoadGOLRules(int & golRuleCount);
wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
part_type * LoadElements(int & elementCount);
part_transition * LoadTransitions(int & transitionCount);
#endif /* SIMULATIONDATA_H_ */
|