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/*
* SimulationData.h
*
* Created on: Jan 24, 2012
* Author: Simon
*/
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_EXPLOSIVE 3
#define SC_GAS 4
#define SC_LIQUID 5
#define SC_POWDERS 6
#define SC_SOLIDS 7
#define SC_NUCLEAR 8
#define SC_SPECIAL 9
#define SC_LIFE 10
#define SC_TOOL 11
#define SC_CRACKER 13
#define SC_CRACKER2 14
#define SC_TOTAL 12
#ifndef SIMULATIONDATA_H_
#define SIMULATIONDATA_H_
#include "Simulation.h"
/*class Simulation;
class Renderer;
struct Particle;*/
struct part_type;
struct part_transition;
struct wall_type;
struct gol_menu;
struct menu_section;
menu_section * LoadMenus(int & menuCount);
part_type * LoadElements(int & elementCount);
part_transition * LoadTransitions(int & transitionCount);
#endif /* SIMULATIONDATA_H_ */
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