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#pragma once
#include <vector>
#include "Particle.h"
class Snapshot
{
public:
std::vector<float> AirPressure;
std::vector<float> AirVelocityX;
std::vector<float> AirVelocityY;
std::vector<float> AmbientHeat;
std::vector<Particle> Particles;
std::vector<Particle> PortalParticles;
std::vector<int> WirelessData;
std::vector<float> GravVelocityX;
std::vector<float> GravVelocityY;
std::vector<float> GravValue;
std::vector<float> GravMap;
std::vector<unsigned char> BlockMap;
std::vector<unsigned char> ElecMap;
std::vector<float> FanVelocityX;
std::vector<float> FanVelocityY;
std::vector<playerst> stickmen;
std::vector<sign> signs;
Snapshot() :
AirPressure(),
AirVelocityX(),
AirVelocityY(),
AmbientHeat(),
Particles(),
PortalParticles(),
WirelessData(),
GravVelocityX(),
GravVelocityY(),
GravValue(),
GravMap(),
BlockMap(),
ElecMap(),
FanVelocityX(),
FanVelocityY(),
stickmen(),
signs()
{
}
virtual ~Snapshot()
{
}
};
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