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//
// StructProperty.h
// The Powder Toy
//
// Created by Simon Robertshaw on 04/06/2012.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#ifndef The_Powder_Toy_StructProperty_h
#define The_Powder_Toy_StructProperty_h
#include <string>
#include <stdint.h>
struct StructProperty
{
enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String, Char, UChar };
std::string Name;
PropertyType Type;
intptr_t Offset;
StructProperty(std::string name, PropertyType type, intptr_t offset):
Name(name),
Type(type),
Offset(offset)
{
}
StructProperty():
Name(""),
Type(Char),
Offset(0)
{
}
};
#endif
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