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path: root/src/simulation/elements/BANG.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_BANG PT_BANG 139
Element_BANG::Element_BANG()
{
    Identifier = "DEFAULT_PT_BANG";
    Name = "TNT";
    Colour = PIXPACK(0xC05050);
    MenuVisible = 1;
    MenuSection = SC_EXPLOSIVE;
    Enabled = 1;
    
    Advection = 0.0f;
    AirDrag = 0.00f * CFDS;
    AirLoss = 0.90f;
    Loss = 0.00f;
    Collision = 0.0f;
    Gravity = 0.0f;
    Diffusion = 0.00f;
    HotAir = 0.000f	* CFDS;
    Falldown = 0;
    
    Flammable = 0;
    Explosive = 0;
    Meltable = 0;
    Hardness = 1;
    
    Weight = 100;
    
    Temperature = R_TEMP+0.0f	+273.15f;
    HeatConduct = 88;
    Description = "Explosive.";
    
    State = ST_SOLID;
    Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
    
    LowPressure = IPL;
    LowPressureTransition = NT;
    HighPressure = IPH;
    HighPressureTransition = NT;
    LowTemperature = ITL;
    LowTemperatureTransition = NT;
    HighTemperature = ITH;
    HighTemperatureTransition = NT;
    
    Update = &Element_BANG::update;
    
}

//#TPT-Directive ElementHeader Element_BANG static int update(UPDATE_FUNC_ARGS)
int Element_BANG::update(UPDATE_FUNC_ARGS)
 {
	int r, rx, ry, nb;
	if(parts[i].tmp==0)
	{
		if(parts[i].temp>=673.0f)
			parts[i].tmp = 1;
		else
			for (rx=-1; rx<2; rx++)
				for (ry=-1; ry<2; ry++)
					if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
					{
						r = pmap[y+ry][x+rx];
						if (!r)
							continue;
						if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM || (r&0xFF)==PT_SPRK || (r&0xFF)==PT_LIGH)
						{
							parts[i].tmp = 1;
						}
					}
	
	}
	else if(parts[i].tmp==1)
	{
		if ((pmap[y][x]>>8 == i))
		{
			int tempvalue = 2;
			sim->flood_prop(x, y, offsetof(Particle, tmp), &tempvalue, StructProperty::Integer);
		}
		parts[i].tmp = 2;
	}
	else if(parts[i].tmp==2)
	{
		parts[i].tmp = 3;
	}
	else
	{
		float otemp = parts[i].temp-273.15f;
		//Explode!!
		sim->pv[y/CELL][x/CELL] += 0.5f;
		parts[i].tmp = 0;
		if(!(rand()%3))
		{
			if(!(rand()%2))
			{
				sim->create_part(i, x, y, PT_FIRE);
			}
			else
			{
				sim->create_part(i, x, y, PT_SMKE);
				parts[i].life = rand()%50+500;
			}
			parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP);
		}
		else
		{
			if(!(rand()%15))
			{
				sim->create_part(i, x, y, PT_EMBR);
				parts[i].tmp = 0;
				parts[i].life = 50;
				parts[i].temp = restrict_flt((MAX_TEMP/3)+otemp, MIN_TEMP, MAX_TEMP);
				parts[i].vx = rand()%20-10;
				parts[i].vy = rand()%20-10;
			}
			else
			{
				sim->kill_part(i);
			}
		}
		return 1;
	}
	return 0;
}


Element_BANG::~Element_BANG() {}