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path: root/src/simulation/elements/CAUS.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_CAUS PT_CAUS 86
Element_CAUS::Element_CAUS()
{
    Identifier = "DEFAULT_PT_CAUS";
    Name = "CAUS";
    Colour = PIXPACK(0x80FFA0);
    MenuVisible = 1;
    MenuSection = SC_GAS;
    Enabled = 1;
    
    Advection = 2.0f;
    AirDrag = 0.00f * CFDS;
    AirLoss = 0.99f;
    Loss = 0.30f;
    Collision = -0.1f;
    Gravity = 0.0f;
    Diffusion = 1.50f;
    HotAir = 0.000f	* CFDS;
    Falldown = 0;
    
    Flammable = 0;
    Explosive = 0;
    Meltable = 0;
    Hardness = 0;
    
    Weight = 1;
    
    Temperature = R_TEMP+0.0f	+273.15f;
    HeatConduct = 70;
    Description = "Caustic Gas, acts like Acid";
    
    State = ST_GAS;
    Properties = TYPE_GAS|PROP_DEADLY;
    
    LowPressure = IPL;
    LowPressureTransition = NT;
    HighPressure = IPH;
    HighPressureTransition = NT;
    LowTemperature = ITL;
    LowTemperatureTransition = NT;
    HighTemperature = ITH;
    HighTemperatureTransition = NT;
    
    Update = &Element_CAUS::update;
    
}

//#TPT-Directive ElementHeader Element_CAUS static int update(UPDATE_FUNC_ARGS)
int Element_CAUS::update(UPDATE_FUNC_ARGS)
 {
	int r, rx, ry, trade, np;
	for (rx=-2; rx<3; rx++)
		for (ry=-2; ry<3; ry++)
			if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
			{
				r = pmap[y+ry][x+rx];
				if (!r)
					continue;
				if ((r&0xFF)!=PT_ACID && (r&0xFF)!=PT_CAUS)
				{
					if (((r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PCLN && sim->elements[r&0xFF].Hardness>(rand()%1000))&&parts[i].life>=50)
					{
						if (sim->parts_avg(i, r>>8,PT_GLAS)!= PT_GLAS)//GLAS protects stuff from acid
						{
							float newtemp = ((60.0f-(float)sim->elements[r&0xFF].Hardness))*7.0f;
							if(newtemp < 0){
								newtemp = 0;
							}
							parts[i].temp += newtemp;
							parts[i].life--;
							sim->kill_part(r>>8);
						}
					}
					else if (parts[i].life<=50)
					{
						sim->kill_part(i);
						return 1;
					}
				}
			}
	return 0;
}


Element_CAUS::~Element_CAUS() {}