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path: root/src/simulation/elements/CFLM.cpp
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#include "simulation/Elements.h"
extern "C"
{
	#include "hmap.h"
}

//#TPT-Directive ElementClass Element_CFLM PT_CFLM 68
Element_CFLM::Element_CFLM()
{
	Identifier = "DEFAULT_PT_HFLM";
	Name = "CFLM";
	Colour = PIXPACK(0x8080FF);
	MenuVisible = 1;
	MenuSection = SC_EXPLOSIVE;
	Enabled = 1;
	
	Advection = 0.9f;
	AirDrag = 0.04f * CFDS;
	AirLoss = 0.97f;
	Loss = 0.20f;
	Collision = 0.0f;
	Gravity = -0.1f;
	Diffusion = 0.00f;
	HotAir = 0.0005f	* CFDS;
	Falldown = 1;
	
	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 1;
	
	Weight = 2;
	
	Temperature = 0.0f;
	HeatConduct = 88;
	Description = "Sub-zero flame.";
	
	State = ST_LIQUID;
	Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;
	
	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;
	
	Update = NULL;
	Graphics = &Element_CFLM::graphics;
}

//#TPT-Directive ElementHeader Element_CFLM static int graphics(GRAPHICS_FUNC_ARGS)
int Element_CFLM::graphics(GRAPHICS_FUNC_ARGS)

{
	int caddress = restrict_flt(restrict_flt((float)((int)(cpart->life/2)), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
	*colr = (unsigned char)hflm_data[caddress];
	*colg = (unsigned char)hflm_data[caddress+1];
	*colb = (unsigned char)hflm_data[caddress+2];
	
	*firea = 255;
	*firer = *colr;
	*fireg = *colg;
	*fireb = *colb;
	
	*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
	*pixel_mode |= FIRE_ADD;
	//Returning 0 means dynamic, do not cache
	return 0;
}


Element_CFLM::~Element_CFLM() {}