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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_GUNP PT_GUNP 7
Element_GUNP::Element_GUNP()
{
Identifier = "DEFAULT_PT_GUNP";
Name = "GUN";
Colour = PIXPACK(0xC0C0D0);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.94f;
Loss = 0.80f;
Collision = -0.1f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 600;
Explosive = 1;
Meltable = 0;
Hardness = 10;
Weight = 85;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 97;
Description = "Gunpowder. Light dust, explodes on contact with fire or spark.";
State = ST_SOLID;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 673.0f;
HighTemperatureTransition = PT_FIRE;
Update = NULL;
}
Element_GUNP::~Element_GUNP() {}
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