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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_GUNP PT_GUNP 7
Element_GUNP::Element_GUNP()
{
	Identifier = "DEFAULT_PT_GUNP";
	Name = "GUN";
	Colour = PIXPACK(0xC0C0D0);
	MenuVisible = 1;
	MenuSection = SC_EXPLOSIVE;
	Enabled = 1;
	
	Advection = 0.7f;
	AirDrag = 0.02f * CFDS;
	AirLoss = 0.94f;
	Loss = 0.80f;
	Collision = -0.1f;
	Gravity = 0.1f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 1;
	
	Flammable = 600;
	Explosive = 1;
	Meltable = 0;
	Hardness = 10;
	
	Weight = 85;
	
	Temperature = R_TEMP+0.0f	+273.15f;
	HeatConduct = 97;
	Description = "Gunpowder. Light dust, explodes on contact with fire or spark.";
	
	State = ST_SOLID;
	Properties = TYPE_PART;
	
	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = 673.0f;
	HighTemperatureTransition = PT_FIRE;
	
	Update = NULL;
	
}

Element_GUNP::~Element_GUNP() {}