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path: root/src/simulation/elements/LIFE.cpp
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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LIFE PT_LIFE 78
Element_LIFE::Element_LIFE()
{
    Identifier = "DEFAULT_PT_LIFE";
    Name = "LIFE";
    Colour = PIXPACK(0x0CAC00);
    MenuVisible = 0;
    MenuSection = SC_LIFE;
    Enabled = 1;
    
    Advection = 0.0f;
    AirDrag = 0.00f * CFDS;
    AirLoss = 0.90f;
    Loss = 0.00f;
    Collision = 0.0f;
    Gravity = 0.0f;
    Diffusion = 0.00f;
    HotAir = 0.000f	* CFDS;
    Falldown = 0;
    
    Flammable = 0;
    Explosive = 0;
    Meltable = 0;
    Hardness = 0;
    
    Weight = 100;
    
    Temperature = 9000.0f;
    HeatConduct = 40;
    Description = "Game Of Life! B3/S23";
    
    State = ST_NONE;
    Properties = TYPE_SOLID|PROP_LIFE;
    
    LowPressure = IPL;
    LowPressureTransition = NT;
    HighPressure = IPH;
    HighPressureTransition = NT;
    LowTemperature = ITL;
    LowTemperatureTransition = NT;
    HighTemperature = ITH;
    HighTemperatureTransition = NT;
    
    Update = NULL;
    Graphics = &Element_LIFE::graphics;
}

//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)

{
	pixel pc;
	if (cpart->ctype==NGT_LOTE)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(255, 128, 0);
		else if (cpart->tmp==1)
			pc = PIXRGB(255, 255, 0);
		else
			pc = PIXRGB(255, 0, 0);
	}
	else if (cpart->ctype==NGT_FRG2)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(0, 100, 50);
		else
			pc = PIXRGB(0, 255, 90);
	}
	else if (cpart->ctype==NGT_STAR)//colors for life states
	{
		if (cpart->tmp==4)
			pc = PIXRGB(0, 0, 128);
		else if (cpart->tmp==3)
			pc = PIXRGB(0, 0, 150);
		else if (cpart->tmp==2)
			pc = PIXRGB(0, 0, 190);
		else if (cpart->tmp==1)
			pc = PIXRGB(0, 0, 230);
		else
			pc = PIXRGB(0, 0, 70);
	}
	else if (cpart->ctype==NGT_FROG)//colors for life states
	{
		if (cpart->tmp==2)
			pc = PIXRGB(0, 100, 0);
		else
			pc = PIXRGB(0, 255, 0);
	}
	else if (cpart->ctype==NGT_BRAN)//colors for life states
	{
		if (cpart->tmp==1)
			pc = PIXRGB(150, 150, 0);
		else
			pc = PIXRGB(255, 255, 0);
	} else {
		pc = PIXRGB(255, 255, 0);//sim->gmenu[cpart->ctype].colour;
	}
	*colr = PIXR(pc);
	*colg = PIXG(pc);
	*colb = PIXB(pc);
	return 0;
}


Element_LIFE::~Element_LIFE() {}